What Technology Can Shape the Future of iGaming

Fast and reliable internet and the latest advancements in mobile phone technology have made online gambling more accessible than ever. Even though the gambling industry experienced a slight dip in market value during the pandemic, the latest casino industry statistics show the world of iGaming is fast to recover.

As the iGaming industry continues to grow, it relies on the newest improvements in the world of technology. However, while some of these technologies only become popular trends, others shape the future of the entire industry, and one of those technologies is virtual reality.

Virtual Reality

Virtual reality was invented in 1957, but it wasn’t until the mid-1980s that it transformed into the technology we know today. However, despite being around for more than half a century, virtual reality is still in its infantile stage.

For example, virtual reality graphics are far inferior to the graphics you can find in modern-day video games. Not only that, but virtual reality hardware is expensive and, therefore, a lot less accessible. In addition, you will need a high-end PC to get the most out of VR technology, which only adds more to the cost.

In the end, you will have to pay ten times more for a seamless VR experience than you would have to spend on a modern smartphone or a laptop computer you can use to play in an online casino. The bottom line is that virtual reality technology has a long way to go, and there is plenty of room for improvement.

The Current State of VR in Online Casinos

Even though virtual technology has plenty of room for improvement, a lot of online casinos have already integrated VR with their platforms. At the moment, players can use their VR headsets and take a stroll through a variety of VR casinos. You can sit at the table, interact with other players, spin the reels of a video slot, and much more.

Unfortunately, as we mentioned, VR casinos aren’t as authentic or realistic as we would like them to be due to various limitations. While VR casinos can provide players with a brand-new experience and might be fun for a while, a lot of players simply prefer live dealer games.

The Future of VR and the iGaming Industry

While the current state of VR leaves a lot to be desired, the possibilities of virtual reality are endless. The good news is that a lot of companies are already investing heavily in the development of virtual technology. At the time being, VR is mostly employed in the video game industry, but it will undoubtedly find its way to the iGaming industry as well.

Once that happens, VR might become the technology that will shape the future of the entire iGaming industry. With detailed graphics, the entire experience will improve significantly. You may be able to read other players’ body language or their facial expressions, which is guaranteed to give VR poker a whole new meaning.

The Bottom Line

As we mentioned, the possibilities of VR in the iGaming industry are truly endless, and these are just some of the ways VR can be utilized in online casinos. While it may take a while until we get there, VR will undoubtedly play a big role in the future of the iGaming industry and may become the next best thing after the authentic land-based casino experience.


Disclaimer:

  • As per the Public Gambling Act of 1867, all Indian states, except Goa, Daman and Sikkim, prohibit gambling
  • Land-based casinos are legalized, with certain guidelines, in Goa and Daman, as per the Goa, Daman and Diu Public Gambling Act 1976  
  • Land-based casinos, Online gambling and E-gaming (games of chance) are legalized in Sikkim under the Sikkim Online Gaming (Regulation) Rules 2009
  • Only some Indian states have legalized online/regular lotteries as per and subject to the conditions laid down by state laws. Kindly refer to the same here
  • Horse racing and betting on horse racing, including online betting, is permitted only in a licensed premise in select states. Kindly refer to the 1996 Judgement by the Supreme Court Of India here and for more information
  • This article does not endorse or express the views of Qrius and/or any of its staff.
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