By Elton Gomes
Google recently announced that it will be launching Project Stream, which is a “technical test” that will allow users to stream video games to the Google Chrome internet browser.
On October 5, Google will allow some users to try out the service for free by playing Assassin’s Creed Odyssey, which will be released by Ubisoft worldwide on the same day.
Video games generally require downloads and installs from third-party clients that eat up a ton of hardware space. But Google’s new project looks to change that.
What is Project Stream
Google’s Project Stream is a new video game streaming service that has been designed to allow high-end PC and console games to be played via Chrome.
Gamers can sign up for Project Stream to test the service, though no concrete launch or end date has been released yet. In order to access Project Stream, users should be residing in the US and should have a 25Mbps internet connection along with a computer running Windows, macOS, Chrome OS, or Linux.
Why could it change the future of gaming?
A significant restriction in the video-game industry is hardware – high-end gaming PCs come with an exorbitant price tag. To enjoy a surreal gaming experience, gamers generally have to create an account on Nvidia, and register or buy all the games through Nvidia’s store. It’s a long process involving several steps.
Google’s Project Stream does not require a separate app, and cuts down on the lengthy registration process. With Project Stream, gamers only require Google Chrome. Although it is still unclear as to how Project Stream will fully work, the fact that gamers cannot exit the Chrome tab will come as a huge advantage for Project Stream.
Other companies are offering streamable games too
Companies including Microsoft and Sony have also shown interest in video streaming technology. However, as pointed out by Ars Technica, Google’s experience in running some of the most bandwidth-intensive sites on the internet will definitely give it an edge over its competition.
Elton Gomes is a staff writer at Qrius